It has been a full year since I have started this project, major features of which I am proud of include: an inhouse keyframed animation system; a procedural animation system to animate the character; a detailed weapon editor with the ability to position attachments however you please.
A half a year long TECH DEMO for which i have no real idea what to do with, the video displayed on the left shows a recent yet outdated version. I am planning on rewriting the game anyways so that will be fun.